Hello!
Have you ever looked at a webcomic and thought wow, this person is really talented? Have you ever then hit the First Comic button and seen where they started out, and how long ago? Have you been amazed at how their writing, illustration, layout, world, and any number of other things I don’t know about have developed in such a short time? I have. And because I like making games I’ve wondered if there was a way to do that with game development. And so I tried.
I’ve failed to make highly episodic games many times already, but nonetheless remain positive. Whereas Polychromatic Funk Monkey: The Series never got to the prototype stage, my flash (and now Haxe) skills are now strong enough that I can actually finish things. Whereas Little Sh*t Planet took hours of work per episode, the focussed code-only workflow I used for TickyTacky let me create something playable in just a few minutes. Whereas TickyTacky was finicky to code in and tedious to publish with, GameSketch is as easy as writing a blog post. In fact, GameSketch is a wordpress plugin, so it’s exactly as easy as writing a blog post. The game code is written directly into – and you might be able to guess where I’m going with this – a blog post. Like this one.
Tonight I’ll take GameSketch (I skimped on the name, but since it’s an internal tool I think that’s okay) out for its first run. Tonight, I’ll try to make, and publish, Pong In An Hour. Lan has suggested that I present it as Beavers playing Badminton. We’ll see how I go for time.
Speaking of time, it’s now 7:26pm. My time starts… after the jump!
