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June 28th, 2010 - Indie Kombat: Farbs to fight Rob “OddBob” Fearon. Farbs to win.

I keep accidentally typing indiedrome

Yesterday I launched IndieKombat, a site dedicated to one-on-one game development contests. The first bout was announced like so:



Enraged by Fearon‘s recent Twitter attacks, superstar game developer and current INDIEDOME champion Farbs issued the following challenge:

“Die, fcker!”

We asked Farbs’ public relations manager for further clarification.

“Farbs statement clearly embodies the issuance of challenge, whereby both parties (Fearon and McFarbs) are bound to Indie Kombat. Both parties may spend up to one (1) hour per working day between the date of issue and the date four weeks thereafter developing a single video game, built from pre-existing video game components. In this particular case both parties may draw upon source material from the Fishie Fishie and SYNSO series. Once both games achieve public release the contest enters a voting phase, lasting no longer than one (1) week. Interested parties are invited to submit votes for the most deserving game. The winner is to be the developer of whichever game receives the most votes. The loser is to carry the forfeit of the name Fearon.”

Farbs’ Fishie Vs SYNSO is now hotly anticipated, with Fearon’s SYNSO vs Fishie drawing early criticism for its cumbersome title.


IndieKombat also includes a small hot-or-not style minigame, whereby you can help determine which indie dev is the indiest and even measure your own indiehood. Much <3 goes to the TIGDb project for making this possible.

Captain Jameson development resumes now. Today I’m planning quest structures.

<3 Farbs

June 20th, 2010 - Just the FAQs

Only mildly relevant

When will Captain Jameson be released?
I’m aiming for December this year. It’s already playable, but it should be much larger than previous episodes so I have a lot left to do.

When will Captain Successor be free to play?
I currently have no plans to release Successor or Impostor for free.

Is the Captain Forever series really set in the 1990s?
Yes, sort of. The Captain Forever games are set 20 years in the past from now, right down to the second. You can see the current in-game time at the top left of any page on the Captain Forever site.

Why are your blog posts this week a bit rubbish?
This week I’m catching up on a few side projects. I can’t talk about either of them yet, but I’m hoping to announce one of them early next week.

What are these secret projects?
They are projects which are secret.

<3 Farbs

June 17th, 2010 - Douglas Adams and Michael Jackson

I got sick of carrying Civilian #14 to Station #147 (run by Civilian #2), so I decided to start naming things. I had hoped to generate names algorithmically, but after a couple of hours I realized I didnt want to populate the world with people named Tiniett, Ter, and Evirlis. Instead I figured I’d just build combinations of common first and last names, with name and distribution data drawn from the US census. I used 1960s baby names since these people would be in their 20s-30s at the time of the game’s setting (currently 1990). I plonked the name recombinator into a test harness and churned out a hundred results, among which I found the names of a brilliant science fiction author and a recently deceased popstar. Whoops.

<3 Farbs

June 16th, 2010 - A hundred thousand light years side to side

(Click for full size)

Several hours in to my current test game I started to wonder – how big is this ‘verse? I whipped up a quick debug map (pictured) to see what was going on. See the letters huddled together in the middle? That’s everywhere I’ve been. All four hundred or so dots are undiscovered stations. The ‘verse is rather big.

<3 Farbs

June 15th, 2010 - Space Trucker

 

Haulin’ and scrappin’

Something that bugged me about CF and CS is that there’s no reason to build large, intricate ships. All they did was make me easier to shoot. I would never build a ship like the one pictured on the left here, for instance. Now I do it all the time. I have to haul those modules out to scrap stations, so I can sell them and use the profits to fund repairs and better gear. It’s surprisingly satisfying, chugging along in a big ol’ rig like that. Then I dump the parts and zoom off in a sleek fighter configuration.

<3 Farbs

June 14th, 2010 - Falling over the line (PAX10CRASHDIVEFIVE)

Moog River

Bluh.

I hit the snow yesterday along with other members of the 5P supercrew. We had a great time, and now my everything hurts. Hopefully I’ll finish my PAX10 entry before diving into a coma.

Captain Jameson certainly isn’t finished, but then I hadn’t expected it to be. I’m still pretty sure it won’t be done ’till December, but what I have now is almost presentable and indicates where the episode is heading. I like where the episode is heading. Whenever I play I get sucked in to it for at least an hour, and I dread making updates that invalidate my savegame.

Fishie Fishie Fifty hit the marketplace on Sunday, but due to a bizarre quirk in the payment system I can’t see how many people are downloading or buying it ’till I sort out some US taxation issues. It’s weird and a little frustrating. Oh, and I have an interesting project planned for next month that might draw a little more attention to the game – more details soon.

Today’s musical selection (left) comes recommended by Andrew “I make the music for Captain Forever” Leys. I rather like it.

<3 Farbs

June 10th, 2010 - Everything at once (PAX10CRUNCHDAYFOUR)

Whoa! All these things are happening right now (or thereabouts):

I’d better get back to it.

<3 Farbs

June 9th, 2010 - Minimaps are for wimps (PAX10CRUNCHDAYTHREE)

Not a minimap

This is not a minimap. It does not center on your ship, it is not always available, and it is not free.

This local area scan was transmitted to you by a nearby nav station. It is available because there happens to be a nav station nearby, and because you reactivated that station at substantial cost.

<3 Farbs

June 8th, 2010 - Terminal Reasoning (PAX10CRUNCHDAYTWO)

I don’t like menu screens. I don’t like how they break immersion, and I don’t like how long they take to make. Unfortunately in any game where you perform abstract actions you need an abstract means of representing them, and Captain Jameson has exactly this problem. When I started considering an exploration based episode I realized I’d need a map screen, screens for communicating with other characters, quest screens, inventory screens, options screens and more. You’d spend all your time clicking through laboriously hand crafted panels, it would feel utterly artificial, and it would destroy the game’s retro technology aesthetic. I had to find an alternative.

I brainstormed common alternatives for abstract game control, and two words wedged themselves firmly in my mind. Text. Adventure. I considered creating a new episode where all control was handled by text console, with the player entering commands to toggle individual thrusters and fire weapons. I might still go back and make that some day, but after Captain Impostor I figured I was due to make something a little meatier and less experimental. I still liked the text command idea though, and started to think about how it might fit into the fiction of the game. Eventually I realized that a faux terminal window (or DOS box, or commandline prompt, or whatever you prefer to call it) would let me do all these things and perfectly suit the game’s fiction and character.

In answer to Vaconcovat’s question, the terminal window does all the things you would expect to find in in-game menus.

Crunch Status update:
Monday: 100%
Tuesday: 50%
Wednesday: 0%
Thrusday: 50%
Am I behind schedule: Sort of

<3 Farbs

June 7th, 2010 - Console (PAX10CRUNCHDAYONE)

The last terminal/console screenshot was a mockup, but this here is real. Now you can hit tab and spray commandline magic from your fingertips. Most of it even works! Unfortunately I slipped a little by not finishing the telnet system. I need to figure out a decent method for allocating DNS entries to the stations before I can do that.

I’m ~80% happy with how the new terminal window functions, which is okay for a first pass. I’ll come back and clean it up later.

Etc

Etc

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