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What’s mined is mine

Boom indeed! For years people have asked me to add asteroid mining, and for years I’ve thought yes, that would be great, as soon as I finish the critical features of the game. First I wanted to finish alpha 0.6, wherein players can explore a vast network of sectors rather than the one or two I’ve been releasing with each update so far.

While planning 0.6 I read a book on quest narratives, and realized the value of part of the archetypal hero’s journey – the return home. The way I see it, the point is to show the hero’s metamorphosis by contrasting how they interact with their original environment before their quest with how they interact with it afterward. It also bookends the story nicely, much like a melody returning to the root note or a sitcom episode ending with a reference to the first joke. So, now 0.6 will end with a return to the origin station. Seems good.

The trouble is, by the time the player returns to the origin station their ship is substantially larger, and probably won’t fit back through the cracks and crevices of the first asteroid belt (*cough* threshold *cough*).

So I added mining.

<3
Farbs

11 Responses to “What’s mined is mine”

  1. Amagineer says:

    The requested URL /captainforever/captainjameson.0.6.php was not found on this server.

    :(

  2. Farbs says:

    Haha. Sorry, I should be clear – 0.6 isn’t done yet. But it’ll have mining, and other stuff.

  3. Chris K says:

    Ooh, this is exciting. Nothing is more satisfying than making large, otherwise immovable objects go boom.

    Also, a quick question- would you consider making the cursor slightly longer in one direction to indicate more clearly which direction your ship is facing?

    Anyway, it’s great to hear news on 0.6. Can’t wait to play!

  4. Farbs says:

    I’d been thinking about redoing the cursor – you’re right, it could be a little more useful. Will have a fiddle with it.

  5. IHeartFarbs says:

    OH JOY!
    I’ve been checking back here for a while and I was beginning to think you had given up on this project! I’m so excited to check out the new content!!!

    Keep up the great work captain Farbs!

  6. Captain Cadava says:

    Yay! First update in what seems like forever! I was worried with your involvement with Cardhunter you’d forgotten about us! oh btw. Really psyched for Cardhunter also! But yea. Keep up the good work Farbs!

  7. RossZ says:

    Hmm, very intriguing. Wonder what will you’ll mine for: resources that you’d cash-in at a station?

  8. Farbs says:

    Yep, exactly that!
    I should write a post with some more details.

  9. Hong says:

    been waiting for an update on this site for quite some time, keep up the good work!

  10. Eddiehead says:

    HIII :D i was thinking about waypoints that you could set on a nave map or on your position. Sometimes i get lost and almost run out of air xD
    Btw… THANK YOU FOR MAKING THIS GAME!!!!!!!!!!!!
    You made my favorite game and it’s GOTTA get better.*desperate face*
    oh yeah… changes i’d like to see:
    Control settings, button for easily turning shields on and off (i used to implement them for asteroid collection but it wasnt easy.), station modules should be able to hold asteroids (like alpha=100kg etc.)

  11. Eddiehead says:

    Maybe for MP you could make different ranked battles with ships that are the same or auto generated with similar qualities.

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