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Station Field Guide Part IV – FAC

Factories are most easily recognized by their enormous manufacturing plant modules. These tend to be three times the width, height, and depth of the station’s standard module size. Other distinguishing features are the dry storage containers, and the cargo bay from which newly purchased items are launched.

I have some fun ideas for the scrapyard (SCR), but am still not sure what the upgrade (UPG) and repair (REP) stations should look like. Any ideas?

<3 Farbs

59 Responses to “Station Field Guide Part IV – FAC”

  1. Captain William says:

    Okay. HaXe is pretty useful, as it has lots of features that AS3 doesn’t, such as generics and function inlining. You can use AS3 code with HaXe, though. You just have to link a swf and make some stub files, which isn’t too hard.

    Have you considered trying FlashDevelop? It’s pretty mature now, as an IDE, and, while the HaXe completion stuff is not very good, the AS3 intellisense is excellent, better than FlashBuilder, in my opinion. It integrates with mxmlc and the HaXe compiler well, too. When I’m using Linux, I tend to use gvim and swfmill.

  2. Vaconcovat says:

    I must say, is this a first? Two pages of comments?

    ‘Cmon farbs! Another chapter in the station field guide!

    …this should so be a book. MAKE A BOOK.

  3. Farbs says:

    Heh, no I think the record for this blog is still the post from my resignation (http://www.farbs.org/?p=46#comments)

    I’ve shifted the feature I was working on back to the “things I’d like to do after release” pile, which is a shame because it’s super cool. Still, I have lists and lists of things I think’d be super cool to add, and I’m pretty sure that list will keep growing faster than I can implement it. I’ll try to get another station type done this week though.

    If you’re after some reading you might like this:
    http://www.amazon.com/Handbook-Space-Pioneers-Available-Colonization/dp/0715378279
    :)

    @Captain William – I think function inlining is the big thing I’m interested in here. Hopefully Adobe will realize how handy it would be. That said, I’d rather they focus on low latency audio first.

  4. Chris K says:

    That book looks cool, but nearly $100 for it? I’m not spending that on any book unless it’s the most awesome thing ever created.

    Space travel really interests me, though. Almost to a point of obsession. So maybe if I can find it on the cheap I’ll consider buying that book.

  5. Ichiro Lambe says:

    Farbs,

    Farbs farbs farbs farbs farbs FARBS farbs. Farbs farbs farbs… Farbs? Farbs! Farbs farbs farbs farbs farbs farbs farbs farbs. Farbs farbs farbs; farbs farbs. Farbs-farbs farbs farbs farbs farbs. Farbs farbs farbs farbs FARBS FARBS “Farbs” farbs farbs farbs farbs. Farbs farbs farbs. Farbs? Farbs.

    Farbs.

  6. Farbs says:

    Oh my.

    That’s exactly what Ichiro would write, but this person didn’t know Ichiro’s real email address. Has he been replaced with a clone? Or is this the real Ichiro, and is the Ichiro I thought I knew the impostor?

    I must kick these doubts, and drop my fears like an ugly baby.
    (http://www.youtube.com/watch?v=A3W-r9IobwI)

  7. Farbs says:

    PS: Clone or not, you still owe me a beer.

  8. Chris K says:

    Wow, that’s a really cool looking game there. I guess I got Captain Forever on Ron Carmel’s recommendation. Maybe I should also get this one on yours.

  9. Farbs says:

    I haven’t played Kick It yet, but I’d led to believe it’s a cross between AAAaaaAAAaaa(etc) and Audiosurf, which could only be amazing.

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