Captain Jameson’s space stations need to be more distinctive. They’re randomly generated so they all look a bit different, but they’re generated in the same way so they also look a bit the same. You certainly can’t tell what function they provide, and that’s quite a problem. Although several mechanisms exist for determining this, like clicking on a module, PINGing the local network, or reading the tiny designation letters, none of them are terribly effective. I want the player to know what they’re flying past without even having to look at it. I want this information to be bold and obvious.
I plan to create a unique design pattern and perhaps one or two unique station modules for each station type, one a day, until they’re all done. I’ll upload a picture of each one as I go.
Today’s station type is the NAV. Being little more than a utility buoy it’s identified by its remarkably small number of modules. The NAV station shown here also sports two of the new solar arrays, which I could invent some technical explaination for, but are really just there to add visual interest and relate to preconceived notions of what current day space stations look like. More tomorrow!