I’ve rewritten the spawning system, so now you find other ships at particular locations. Previously (as some of you figured out) I just flung them in from off screen to maintain a population and present an appropriate level of challenge. Now you have to go find it. This change is interesting, it’s had a pretty big impact on the game, and I think it’s nearly finished… but it makes for a terrible screenshot.
Something else I did, which I’m hoping will excuse this image, was build a little air timer app for my phone. Accelerometers are affected by gravity, so using them to read anything other than the orientation of a static or constantly moving object is quite difficult. Luckily this means they’ll only ever read 0 when in freefall, and as a snowboarder this is something I’m quite interested in. Now, thanks to the Android Scripting Environment, I can throw my phone up in the air, catch it, then hear a robotic voice report how long my phone was airborne. In a couple of weeks I’ll stuff my phone into my jacket pocket, and it will tell me how long I am airborne. I’m tempted to have it also reports impacts, but if I land on my head I’m not sure I’ll want to hear about it from a robotic voice in my pocket.