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Archive for November, 2009

COM: munity

Sunday, November 29th, 2009

A week (or so) after launch, Captain Forever is looking pretty good. Tens of thousands of people have played it, and over a hundred were awesome enough to register. Thanks everyone! What’s even cooler is that people are starting their own CF initiatives. In the past week I’ve seen a 3,500 word strategy guide, a facebook group, a wiki, and even a wikipedia entry (though this is being threatened with deletion). Huge props go to the people behind these projects. If you have both the time and the inclination, please drop by the wiki and jot something down.

The games themselves have also seen a minor overhaul, with annoying scrap reclaimation warnings appearing much less often and adaptive training messages added to CF to assist first-time players. This week I’m making some final changes to CF and CS, and starting work on a new addition to the series. Expect more soon!

<3 Farbs

LAUNCH Q&A

Friday, November 20th, 2009


Captain Successor (Click for larger)

Has Captain Forever launched?
Yes!


Can I play Captain Forever for free?
Yes!


Can I play Captain Successor?
Yes! But only if you are a supporter.


Is that all?
No! On Monday I’ll start the next game in the series. It will be like Captain Forever and Captain Successor, but better. When it’s finished it’ll be released to all Captain Forever supporters. Then, with any luck, I’ll start building another Captain Forever game for you.


Thanks Farbs! I love you. Is there anything else I can do to help?
Yes! You can tell everyone you know to play Captain Forever. They don’t have to support it, and hell they don’t even have to like it. It’d just be rad if they gave it a try. Thanks!


<3 Farbs

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