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Archive for September, 2009

Forever in 10m

Wednesday, September 23rd, 2009

80 : 10

Captain Forever supporter John Tokash compiled this great playthrough, and put my video compression skillz to shame. It’s very interesting seeing the scoop technique in action – I’d heard about it but I’d never actually seen it done before. Thanks John!

<3 Farbs

Quest for Bachish

Wednesday, September 23rd, 2009

Captain Anachronism

Hail! Dost thou seek the Captain Forever trailer music? Heavens be! I happenstance carry a copy in this fine pouch.

Andrew Leys finally finished tweaking the music last week, so now we can bask in his moog-love splendour. This version is about four times as long as the trailer soundtrack and sounds so very much nicer. If you’d like to hear more of Andrew’s music in Captain Forever then be sure to let me know. His payment is props and criticism, and I need more nice words to feed him.

<3 Farbs

Links!

Sunday, September 13th, 2009

Sorry.

Wow. For an unfinished, unpromoted game Captain Forever’s getting a lot of support. My sincere thanks to everyone who’s signed up already. Captain Successor is now in full production and shaping up rather nicely. More on this later.

As per this post’s appellation, I present these project pertinent plinks links.

Community VCD archive (!!!):

[VCD ARCHIVE]

Blog Posts:

TIGSource
2D Boy
IndieGames
Destructoid
Offworld

Forum Threads:

TIGForums
Quarter To Three
Game Axis

Advertising:

Adam Atomic’s “Canabalt”, which is bloody brilliant.

…and in case you missed it:

Captain Forever Itself

<3 Farbs

Captain Forever, you are GO for Prelaunch

Saturday, September 5th, 2009

10 GOTO 10

Prelaunch is GO! So what does that mean?

I’ve launched the Captain Forever website. For $15 (USD) you can become a lifetime Captain Forever supporter, which gives you immediate access to the flash game. This is a single player, un-moddable, web based game. Of course, it might become more than a single player, un-moddable, web based game. This is where it gets fun. Becoming a supporter gives you access to future versions of the game as well. I haven’t made these yet, which is why I consider this a pre-launch rather than a launch proper. It’s also why I’m discounting the price from $20 down to $15. When I release the first extra-awesome version of the game it’ll only be available to supporters. I’ll make the original version available to non-supporters, but the supporter fee will go back to $20.

So… do you want in? I’m going to assume you’re interested, otherwise you would have stopped reading. To better inform your decision I present these two options:

Support Captain Forever Later

This is a good choice because:

  • Your computer may be too puny to run the game, but if you wait for the free release you can use it to learn this crushing truth without having to pay anything.
  • You might not like the game. Again, waiting to play the free version will help you figure this out.
  • I may get hit by a falling satellite, and thus never release any premium content.

Support Captain Forever Now

This is a good choice because:

  • You’ll get to play Captain Forever now while it’s still obscure and cool.
  • I am fuelled by your love.
  • It’s $5 cheaper.

Pre-launch in T-0:00:00:00
www.captainforever.com

<3 Farbs

Captain Forever Screenshots

Saturday, September 5th, 2009



Click to embiggen

T-1:00:00:00 (One day or thereabouts)

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Forever in 15s

Wednesday, September 2nd, 2009

Forever in 15s

There are two ways to capture a good screenshot. The first way is to cheat. The second way is to cheat. I prefer the latter.

You can spend hours mocking up game screens, moving characters and lights and cameras into just the right positions before dumping the image to a file. Then to photoshop, where artefacts are erased and effects are added. Shadows, highlights, and colours are pinched, punched, and paraded onto an increasingly unauthentic image. This is the first form of cheating, and it is not what I do.

The second form of cheating is far more civilized. Instead of waiting for the perfect moment to take a shot, you simply arrange for regular shots to be taken during the normal course of gameplay. Most of these will be terrible, but it takes no time at all to sift through these and pull out a few glimmering sparks of eye-candy. I do this.

While creating screenshots for Captain Forever I noticed something quite interesting. Scrolling quickly through the images effectively replayed my game at incredibly high speed. It looked awesome. I generally don’t like teaser trailers, but I couldn’t keep this to myself.

Pre-launch in T-3:00:00:00 (Three days)

<3 Farbs

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