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Archive for April, 2009

I was saving this for later, but…

Wednesday, April 29th, 2009

I’m not sure what B does.

While you’re all here I’d like to make an impromptu announcement.

Fishie Fishie is coming to WiiWare! It’s due in a few months, and it’s being handled by the talented and courteous Christophe Kohler of DK-Games.

Expect fish! Expect modes! Expect multiplayer!

Expect more details closer to release.

<3 Farbs

I may have quit my job

Tuesday, April 28th, 2009

Mario has something to tell you

Want to know if I quit my job? Play this game, which I sent around my office earlier today.

Click to start the game, then use arrow keys to play.

Six weeks hence indie gaming love will gush from this site. I stayed up all night working on my resignation though, so I’ll have to take a nap beforehand.

‘night.

<3 Farbs

Chicken, Egg, Fishie, Apple

Sunday, April 19th, 2009

Fishie Fishie adapts effortlessly

Here’s an interesting problem; I make games, which for all their embryonic promise we shall henceforth refer to as eggs. Meanwhile, some gaming enthusiasts have abnormal computers. Let’s call them chickens. There’s no point providing chicken eggs where there are no chickens to consume them*, but chickens won’t visit my site without the promise of yolky nourishment. What am I to do?

The solution, it seems is to let W.P. Van Paassen break the cycle. Again. It seems this heroic penguiphile is also a citri-fan, and has bestowed upon us a Mac compatible version of Fishie Fishie. If you know any gamerly Mac users, please point their single-buttoned mice over the Games link where they can put their single-button-aptitudes to use!

<3 Farbs


* The best metaphors are broken.

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I didn’t quit my job

Tuesday, April 14th, 2009

Homeless game developers

That’s one word shy of an incredible heading. How cool would I be if I’d actually quit my job?
I wish my boss was a jerk. Then I could have etched “I QUIT” into his monitor. I could have spat my resignation in his face, literally, in morse code. My job is quite cool though, and my boss is a lovely person. Unfortunately, while I love making small games, my employer makes big games. Whatever could I do?

Today I applied for extended leave without pay. It’s a fumble in a fantastic yet frightening direction. I estimate an 80% increase in my personal game development productivity, which should raise my blog posts per year to… some. Up from none. I’ll start by posting tales of my Epic Journey of Minimalist Game Development, then flip back to announcing games once this employment business is dealt with.

I’m not going to tell you what games to expect, but I will tell you this: You’re going to need more pants.

<3 Farbs

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