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	<title>Comments on: What&#8217;s mined is mine</title>
	<atom:link href="http://www.farbs.org/?feed=rss2&#038;p=734" rel="self" type="application/rss+xml" />
	<link>http://www.farbs.org/?p=734</link>
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		<title>By: Eddiehead</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-21202</link>
		<dc:creator>Eddiehead</dc:creator>
		<pubDate>Fri, 14 Sep 2012 22:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-21202</guid>
		<description><![CDATA[Maybe for MP you could make different ranked battles with ships that are the same or auto generated with similar qualities.]]></description>
		<content:encoded><![CDATA[<p>Maybe for MP you could make different ranked battles with ships that are the same or auto generated with similar qualities.</p>
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		<title>By: Eddiehead</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-21199</link>
		<dc:creator>Eddiehead</dc:creator>
		<pubDate>Fri, 14 Sep 2012 21:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-21199</guid>
		<description><![CDATA[HIII :D i was thinking about waypoints that you could set on a nave map or on your position. Sometimes i get lost and almost run out of air xD
Btw... THANK YOU FOR MAKING THIS GAME!!!!!!!!!!!!
You made my favorite game and it&#039;s GOTTA get better.*desperate face*
oh yeah... changes i&#039;d like to see:
Control settings, button for easily turning shields on and off (i used to implement them for asteroid collection but it wasnt easy.), station modules should be able to hold asteroids (like alpha=100kg etc.)]]></description>
		<content:encoded><![CDATA[<p>HIII <img src='http://www.farbs.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  i was thinking about waypoints that you could set on a nave map or on your position. Sometimes i get lost and almost run out of air xD<br />
Btw&#8230; THANK YOU FOR MAKING THIS GAME!!!!!!!!!!!!<br />
You made my favorite game and it&#8217;s GOTTA get better.*desperate face*<br />
oh yeah&#8230; changes i&#8217;d like to see:<br />
Control settings, button for easily turning shields on and off (i used to implement them for asteroid collection but it wasnt easy.), station modules should be able to hold asteroids (like alpha=100kg etc.)</p>
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	<item>
		<title>By: Hong</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20839</link>
		<dc:creator>Hong</dc:creator>
		<pubDate>Fri, 11 May 2012 04:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20839</guid>
		<description><![CDATA[been waiting for an update on this site for quite some time, keep up the good work!]]></description>
		<content:encoded><![CDATA[<p>been waiting for an update on this site for quite some time, keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Farbs</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20827</link>
		<dc:creator>Farbs</dc:creator>
		<pubDate>Mon, 07 May 2012 23:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20827</guid>
		<description><![CDATA[Yep, exactly that!
I should write a post with some more details.]]></description>
		<content:encoded><![CDATA[<p>Yep, exactly that!<br />
I should write a post with some more details.</p>
]]></content:encoded>
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	<item>
		<title>By: RossZ</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20826</link>
		<dc:creator>RossZ</dc:creator>
		<pubDate>Mon, 07 May 2012 22:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20826</guid>
		<description><![CDATA[Hmm, very intriguing. Wonder what will you&#039;ll mine for: resources that you&#039;d cash-in at a station?]]></description>
		<content:encoded><![CDATA[<p>Hmm, very intriguing. Wonder what will you&#8217;ll mine for: resources that you&#8217;d cash-in at a station?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Captain Cadava</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20816</link>
		<dc:creator>Captain Cadava</dc:creator>
		<pubDate>Fri, 04 May 2012 14:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20816</guid>
		<description><![CDATA[Yay! First update in what seems like forever! I was worried with your involvement with Cardhunter you&#039;d forgotten about us! oh btw. Really psyched for Cardhunter also! But yea. Keep up the good work Farbs!]]></description>
		<content:encoded><![CDATA[<p>Yay! First update in what seems like forever! I was worried with your involvement with Cardhunter you&#8217;d forgotten about us! oh btw. Really psyched for Cardhunter also! But yea. Keep up the good work Farbs!</p>
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	<item>
		<title>By: IHeartFarbs</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20813</link>
		<dc:creator>IHeartFarbs</dc:creator>
		<pubDate>Wed, 02 May 2012 06:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20813</guid>
		<description><![CDATA[OH JOY!
I&#039;ve been checking back here for a while and I was beginning to think you had given up on this project! I&#039;m so excited to check out the new content!!!

Keep up the great work captain Farbs!]]></description>
		<content:encoded><![CDATA[<p>OH JOY!<br />
I&#8217;ve been checking back here for a while and I was beginning to think you had given up on this project! I&#8217;m so excited to check out the new content!!!</p>
<p>Keep up the great work captain Farbs!</p>
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	</item>
	<item>
		<title>By: Farbs</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20810</link>
		<dc:creator>Farbs</dc:creator>
		<pubDate>Tue, 01 May 2012 13:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20810</guid>
		<description><![CDATA[I&#039;d been thinking about redoing the cursor - you&#039;re right, it could be a little more useful. Will have a fiddle with it.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d been thinking about redoing the cursor &#8211; you&#8217;re right, it could be a little more useful. Will have a fiddle with it.</p>
]]></content:encoded>
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	<item>
		<title>By: Chris K</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20807</link>
		<dc:creator>Chris K</dc:creator>
		<pubDate>Mon, 30 Apr 2012 16:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20807</guid>
		<description><![CDATA[Ooh, this is exciting. Nothing is more satisfying than making large, otherwise immovable objects go boom.

Also, a quick question- would you consider making the cursor slightly longer in one direction to indicate more clearly which direction your ship is facing?

Anyway, it&#039;s great to hear news on 0.6. Can&#039;t wait to play!]]></description>
		<content:encoded><![CDATA[<p>Ooh, this is exciting. Nothing is more satisfying than making large, otherwise immovable objects go boom.</p>
<p>Also, a quick question- would you consider making the cursor slightly longer in one direction to indicate more clearly which direction your ship is facing?</p>
<p>Anyway, it&#8217;s great to hear news on 0.6. Can&#8217;t wait to play!</p>
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	</item>
	<item>
		<title>By: Farbs</title>
		<link>http://www.farbs.org/?p=734&#038;cpage=1#comment-20799</link>
		<dc:creator>Farbs</dc:creator>
		<pubDate>Mon, 30 Apr 2012 04:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=734#comment-20799</guid>
		<description><![CDATA[Haha. Sorry, I should be clear - 0.6 isn&#039;t done yet. But it&#039;ll have mining, and other stuff.]]></description>
		<content:encoded><![CDATA[<p>Haha. Sorry, I should be clear &#8211; 0.6 isn&#8217;t done yet. But it&#8217;ll have mining, and other stuff.</p>
]]></content:encoded>
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