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	<title>Comments on: LAUNCH Q&amp;A</title>
	<atom:link href="http://www.farbs.org/?feed=rss2&#038;p=169" rel="self" type="application/rss+xml" />
	<link>http://www.farbs.org/?p=169</link>
	<description>Quirky little games for your edification</description>
	<lastBuildDate>Tue, 07 Sep 2010 02:32:27 +0000</lastBuildDate>
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	<item>
		<title>By: Farbs</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-13616</link>
		<dc:creator>Farbs</dc:creator>
		<pubDate>Mon, 26 Apr 2010 11:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-13616</guid>
		<description>I&#039;m not really sure how to respond to this. It&#039;s okay not to like my games. I&#039;m fine with that.
Why does this make you so angry Larry?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not really sure how to respond to this. It&#8217;s okay not to like my games. I&#8217;m fine with that.<br />
Why does this make you so angry Larry?</p>
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		<title>By: Larry</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-13608</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Mon, 26 Apr 2010 06:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-13608</guid>
		<description>This game sux big phat hairy monkey balls.  The controls are iffy at best, and by the time you have an even half decent ship put together every other muther fuqer on the board already has a ship that can blast all of your weapons and engines to $h!t.  Oh I know, that just means I have to move faster right?  I&#039;d luv to but your piece of $h!t game doesn&#039;t give an opportunity for that as the big bada$$es are ontop of you before you can do anything even remotely useful.  Oh!  and they are incredible shots too.  I&#039;m a fair aim with a gun but these @$$holes are downright phenomenal.  If we had sharpshooters in the Marines like you have on the fuqed up game we&#039;d own the fuqing planet cuz noone could ever beat us in a war.  In short this glop of goat snot you call a game is nothing more than your pants on head retarded attempt at making yourself feel like you are somehow a &#039;game&#039; programer.  TOTAL FAIL!!!  thank you for playing please try again.</description>
		<content:encoded><![CDATA[<p>This game sux big phat hairy monkey balls.  The controls are iffy at best, and by the time you have an even half decent ship put together every other muther fuqer on the board already has a ship that can blast all of your weapons and engines to $h!t.  Oh I know, that just means I have to move faster right?  I&#8217;d luv to but your piece of $h!t game doesn&#8217;t give an opportunity for that as the big bada$$es are ontop of you before you can do anything even remotely useful.  Oh!  and they are incredible shots too.  I&#8217;m a fair aim with a gun but these @$$holes are downright phenomenal.  If we had sharpshooters in the Marines like you have on the fuqed up game we&#8217;d own the fuqing planet cuz noone could ever beat us in a war.  In short this glop of goat snot you call a game is nothing more than your pants on head retarded attempt at making yourself feel like you are somehow a &#8216;game&#8217; programer.  TOTAL FAIL!!!  thank you for playing please try again.</p>
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	<item>
		<title>By: Steven</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-13567</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Sun, 25 Apr 2010 06:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-13567</guid>
		<description>refinements:

additional zoom out view
- or -
radar / sonar to ping targets

more target variety

nukes (self-destroying if within large blast range)

longer persistence of wreckage / debris fields

possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)</description>
		<content:encoded><![CDATA[<p>refinements:</p>
<p>additional zoom out view<br />
- or -<br />
radar / sonar to ping targets</p>
<p>more target variety</p>
<p>nukes (self-destroying if within large blast range)</p>
<p>longer persistence of wreckage / debris fields</p>
<p>possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iodine</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-13102</link>
		<dc:creator>Iodine</dc:creator>
		<pubDate>Tue, 30 Mar 2010 22:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-13102</guid>
		<description>It&#039;s really bizarre.  On the one hand this game is a natural fit for me.  It&#039;s quirky, well-presented, and as a 2D space shooter, belongs to one of my favorite genres of all time.  In fact after playing it for a couple of hours I easily plunked down the $20 for Successor.  That said, while I liked the idea of donating a few bucks to help out a fledgling indie game, I probably wouldn&#039;t have spent that kind of money if that were not the case.  After only playing 3-5 hours on Forever and another on Successor, I&#039;m officially bored.

The fact it, the game just isn&#039;t that fun.  While I like the overall concept, the game is slow, tedious, and repetitive.  Also, the AI seriously needs work.  Having to build on the fly is all well and good, but it&#039;s just not that well-implemented.

Dragging parts around after a while is, well, a drag.  When your ship consists of hundreds of parts, you shouldn&#039;t still need to click and drag every tiny piece on and off ad nauseum just to rearrange a single section of your ship (which, on top of being highly annoying, is horribly imprecise - even when fully zoomed in, which you CAN&#039;T, since ships can appear literally out of nowhere).  It would also be nice if capturing ship segments didn&#039;t involve dozens of clicks for the same reason.

For that matter,  blowing up connecting portion of an enemy ship or your own ship should not destroy everything connecting to it.  If I can disable and capture a large chunk of an enemy ship without killing its command module, I should be able to do so (and without the hassle of reconnecting every single piece).  Finally, the idea that you can &quot;trap&quot; command modules in order to prevent ships from respawning is retarded.  Full stop.  This is just horrible design.  In fact there are just too many exploits to go into that need fixing.

All in all I still think it&#039;s a nice little sandbox simulation, but it could have been so much better.  As a casual game it&#039;s too maddeningly anal and unforgiving, but it isn&#039;t really rewarding enough for those willing to spend the time to master it, since it relies on mostly gimmicks in order to progress.  Successor solves some of the latter problem, but to be honest takes away a lot of the minimalist qualities that made Forever unique and interesting in the first place.</description>
		<content:encoded><![CDATA[<p>It&#8217;s really bizarre.  On the one hand this game is a natural fit for me.  It&#8217;s quirky, well-presented, and as a 2D space shooter, belongs to one of my favorite genres of all time.  In fact after playing it for a couple of hours I easily plunked down the $20 for Successor.  That said, while I liked the idea of donating a few bucks to help out a fledgling indie game, I probably wouldn&#8217;t have spent that kind of money if that were not the case.  After only playing 3-5 hours on Forever and another on Successor, I&#8217;m officially bored.</p>
<p>The fact it, the game just isn&#8217;t that fun.  While I like the overall concept, the game is slow, tedious, and repetitive.  Also, the AI seriously needs work.  Having to build on the fly is all well and good, but it&#8217;s just not that well-implemented.</p>
<p>Dragging parts around after a while is, well, a drag.  When your ship consists of hundreds of parts, you shouldn&#8217;t still need to click and drag every tiny piece on and off ad nauseum just to rearrange a single section of your ship (which, on top of being highly annoying, is horribly imprecise &#8211; even when fully zoomed in, which you CAN&#8217;T, since ships can appear literally out of nowhere).  It would also be nice if capturing ship segments didn&#8217;t involve dozens of clicks for the same reason.</p>
<p>For that matter,  blowing up connecting portion of an enemy ship or your own ship should not destroy everything connecting to it.  If I can disable and capture a large chunk of an enemy ship without killing its command module, I should be able to do so (and without the hassle of reconnecting every single piece).  Finally, the idea that you can &#8220;trap&#8221; command modules in order to prevent ships from respawning is retarded.  Full stop.  This is just horrible design.  In fact there are just too many exploits to go into that need fixing.</p>
<p>All in all I still think it&#8217;s a nice little sandbox simulation, but it could have been so much better.  As a casual game it&#8217;s too maddeningly anal and unforgiving, but it isn&#8217;t really rewarding enough for those willing to spend the time to master it, since it relies on mostly gimmicks in order to progress.  Successor solves some of the latter problem, but to be honest takes away a lot of the minimalist qualities that made Forever unique and interesting in the first place.</p>
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	<item>
		<title>By: Eldon Snaza</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-12741</link>
		<dc:creator>Eldon Snaza</dc:creator>
		<pubDate>Tue, 16 Mar 2010 19:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-12741</guid>
		<description>I was searching on google for online games and found your site. I&#039;m looking for free games, I can never find enough</description>
		<content:encoded><![CDATA[<p>I was searching on google for online games and found your site. I&#8217;m looking for free games, I can never find enough</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noah</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-11850</link>
		<dc:creator>noah</dc:creator>
		<pubDate>Mon, 15 Feb 2010 19:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-11850</guid>
		<description>refinements:

additional zoom out view
- or -
radar / sonar to ping targets

more target variety

nukes (self-destroying if within large blast range)

longer persistence of wreckage / debris fields

possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)</description>
		<content:encoded><![CDATA[<p>refinements:</p>
<p>additional zoom out view<br />
- or -<br />
radar / sonar to ping targets</p>
<p>more target variety</p>
<p>nukes (self-destroying if within large blast range)</p>
<p>longer persistence of wreckage / debris fields</p>
<p>possibility of recovering wreckage from undestroyed ships (wreckage should be heavily damaged)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cullen</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-11364</link>
		<dc:creator>Cullen</dc:creator>
		<pubDate>Sun, 17 Jan 2010 21:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-11364</guid>
		<description>Awesome game! I contributed!

Requests for the future:

If you haven&#039;t, please play some E.V. nova. A cross-over of C.S. and nova would be awesome. 


1. Neutral space stations with docking.
   a. some sort of buy/sell system for parts you&#039;ve collected
2. Natural formations in space that are (almost) unbreakable, asteroids, etc. 
3. Hyperjump
4. Modules that you can feed raw materials into, and set to produce requested modules.
5. Multi-ship A.I. (they sometimes attack in clusters, or maybe battle cruisers have small van fighters. Same for stations
6. Multiplayer!
7. Fullscreen
8. Fullscreen
9. Fullscreen
10. Planets/suns/blackholes with gravitational pull


Keep up the good work!

Oh, will this ever go opensource? i would love to tinker with the flash</description>
		<content:encoded><![CDATA[<p>Awesome game! I contributed!</p>
<p>Requests for the future:</p>
<p>If you haven&#8217;t, please play some E.V. nova. A cross-over of C.S. and nova would be awesome. </p>
<p>1. Neutral space stations with docking.<br />
   a. some sort of buy/sell system for parts you&#8217;ve collected<br />
2. Natural formations in space that are (almost) unbreakable, asteroids, etc.<br />
3. Hyperjump<br />
4. Modules that you can feed raw materials into, and set to produce requested modules.<br />
5. Multi-ship A.I. (they sometimes attack in clusters, or maybe battle cruisers have small van fighters. Same for stations<br />
6. Multiplayer!<br />
7. Fullscreen<br />
8. Fullscreen<br />
9. Fullscreen<br />
10. Planets/suns/blackholes with gravitational pull</p>
<p>Keep up the good work!</p>
<p>Oh, will this ever go opensource? i would love to tinker with the flash</p>
]]></content:encoded>
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	<item>
		<title>By: captainobvious</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-11224</link>
		<dc:creator>captainobvious</dc:creator>
		<pubDate>Sun, 10 Jan 2010 10:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-11224</guid>
		<description>so i played capforever and i loved it, then i finally broke down and bought captsuccessor, and i was disappointed (a little). Here&#039;s why.

1. in capforever you can usually kill the ships AND keep most of the goodies (guns, boosters), but in successor, i found myself struggling to find enough weapons/boosters to stay in the game after killing other ships. (in other words, if u destroy a girder, let the weapons and stuff fall off, instead of making them get destroyed too.)

2. in capforever, the girder styles of the rainbow ships are way cooler than in successor, and their weapons seem more powerful for some reason as well.

3. successor needs more ships of all one color, and less of unbalanced, freaked-out mash-ups of items

4. in successor, the fact that the rainbow ships all look like you really is not so great, especially when you only have your little module running around. i did the math...in order to kill a solo rainbow &quot;bubbles&quot; module with your default pea-shooter, it takes you at least 15 minutes, given you can keep one in your sights long enough to get repeated shots at it (NOT FUN AT ALL). Just bigger, badder ships would be fine.

5. in forever, the ships will fire at eachother more effectively when they are close to eachother (which does the dirty work for you), but in successor, it takes a LOT more work for that to happen, which is less &quot;fun&quot; and more &quot;damn it!&quot;. 

6. Missiles should not be able to target or hit you, if you are the one firing them. I stay away from them altogether because of this, though i wish they were usable.

7. I would rather that there is a more even distribution of item types than to get one game where EVERYTHING is sniper guns, and another where EVERYTHING is translocators, etc. Why don&#039;t white and rainbow ships have translocators or time-shifters (which seem way under-powered to me for their rarity)?

8. If i play successive games, please don&#039;t make me start with green AGAIN. At least let it go up to red (but no farther) given the number of successive games i&#039;ve played.

9. Big Light Blue Laggers (huge flying wings with a lot of firepower) are ships that often make the game lag...fyi if you didn&#039;t know already. Also in the lag department, the &quot;bloom&quot; is pointless. It just makes things all blurry. Can&#039;t the actual graphics of the ships be cooler somehow? Also, i do like the &quot;musical vocoder/gate&quot; thing you did when the lasers fire...but there is a &quot;pop&quot; at the beginning which could use a smoother curve...small detail, i know.

10. MMO!! MMO!!! MMO!!!! Seriously. I want to play real people, and have my own name, and have my own &quot;chat quotes/lingo&quot; that i can talk trash with. 

Just wanted to give you some feedback...love the game and i wish u luck!</description>
		<content:encoded><![CDATA[<p>so i played capforever and i loved it, then i finally broke down and bought captsuccessor, and i was disappointed (a little). Here&#8217;s why.</p>
<p>1. in capforever you can usually kill the ships AND keep most of the goodies (guns, boosters), but in successor, i found myself struggling to find enough weapons/boosters to stay in the game after killing other ships. (in other words, if u destroy a girder, let the weapons and stuff fall off, instead of making them get destroyed too.)</p>
<p>2. in capforever, the girder styles of the rainbow ships are way cooler than in successor, and their weapons seem more powerful for some reason as well.</p>
<p>3. successor needs more ships of all one color, and less of unbalanced, freaked-out mash-ups of items</p>
<p>4. in successor, the fact that the rainbow ships all look like you really is not so great, especially when you only have your little module running around. i did the math&#8230;in order to kill a solo rainbow &#8220;bubbles&#8221; module with your default pea-shooter, it takes you at least 15 minutes, given you can keep one in your sights long enough to get repeated shots at it (NOT FUN AT ALL). Just bigger, badder ships would be fine.</p>
<p>5. in forever, the ships will fire at eachother more effectively when they are close to eachother (which does the dirty work for you), but in successor, it takes a LOT more work for that to happen, which is less &#8220;fun&#8221; and more &#8220;damn it!&#8221;. </p>
<p>6. Missiles should not be able to target or hit you, if you are the one firing them. I stay away from them altogether because of this, though i wish they were usable.</p>
<p>7. I would rather that there is a more even distribution of item types than to get one game where EVERYTHING is sniper guns, and another where EVERYTHING is translocators, etc. Why don&#8217;t white and rainbow ships have translocators or time-shifters (which seem way under-powered to me for their rarity)?</p>
<p>8. If i play successive games, please don&#8217;t make me start with green AGAIN. At least let it go up to red (but no farther) given the number of successive games i&#8217;ve played.</p>
<p>9. Big Light Blue Laggers (huge flying wings with a lot of firepower) are ships that often make the game lag&#8230;fyi if you didn&#8217;t know already. Also in the lag department, the &#8220;bloom&#8221; is pointless. It just makes things all blurry. Can&#8217;t the actual graphics of the ships be cooler somehow? Also, i do like the &#8220;musical vocoder/gate&#8221; thing you did when the lasers fire&#8230;but there is a &#8220;pop&#8221; at the beginning which could use a smoother curve&#8230;small detail, i know.</p>
<p>10. MMO!! MMO!!! MMO!!!! Seriously. I want to play real people, and have my own name, and have my own &#8220;chat quotes/lingo&#8221; that i can talk trash with. </p>
<p>Just wanted to give you some feedback&#8230;love the game and i wish u luck!</p>
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	<item>
		<title>By: tyler</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-11186</link>
		<dc:creator>tyler</dc:creator>
		<pubDate>Fri, 08 Jan 2010 00:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-11186</guid>
		<description>enable a save game option i hate playing for 45 mins then loosing it all.</description>
		<content:encoded><![CDATA[<p>enable a save game option i hate playing for 45 mins then loosing it all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Whatareyoulookingat</title>
		<link>http://www.farbs.org/?p=169&#038;cpage=2#comment-11088</link>
		<dc:creator>Whatareyoulookingat</dc:creator>
		<pubDate>Mon, 04 Jan 2010 08:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.farbs.org/?p=169#comment-11088</guid>
		<description>This game sux big phat hairy monkey balls.  The controls are iffy at best, and by the time you have an even half decent ship put together every other muther fuqer on the board already has a ship that can blast all of your weapons and engines to $h!t.  Oh I know, that just means I have to move faster right?  I&#039;d luv to but your piece of $h!t game doesn&#039;t give an opportunity for that as the big bada$$es are ontop of you before you can do anything even remotely useful.  Oh!  and they are incredible shots too.  I&#039;m a fair aim with a gun but these @$$holes are downright phenomenal.  If we had sharpshooters in the Marines like you have on the fuqed up game we&#039;d own the fuqing planet cuz noone could ever beat us in a war.  In short this glop of goat snot you call a game is nothing more than your pants on head retarded attempt at making yourself feel like you are somehow a &#039;game&#039; programer.  TOTAL FAIL!!!  thank you for playing please try again.</description>
		<content:encoded><![CDATA[<p>This game sux big phat hairy monkey balls.  The controls are iffy at best, and by the time you have an even half decent ship put together every other muther fuqer on the board already has a ship that can blast all of your weapons and engines to $h!t.  Oh I know, that just means I have to move faster right?  I&#8217;d luv to but your piece of $h!t game doesn&#8217;t give an opportunity for that as the big bada$$es are ontop of you before you can do anything even remotely useful.  Oh!  and they are incredible shots too.  I&#8217;m a fair aim with a gun but these @$$holes are downright phenomenal.  If we had sharpshooters in the Marines like you have on the fuqed up game we&#8217;d own the fuqing planet cuz noone could ever beat us in a war.  In short this glop of goat snot you call a game is nothing more than your pants on head retarded attempt at making yourself feel like you are somehow a &#8216;game&#8217; programer.  TOTAL FAIL!!!  thank you for playing please try again.</p>
]]></content:encoded>
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